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Atlantica Enchanting guide

Today, we'll discuss Enchanting, it's a important feature in Atlantica Online. Enchanting takes place when one has two items of the same quality and some weapon, armor, or accessory enchant stones.

Enchanting is a very easy thing to do; you simply right click on the stones in your inventory and a pop-up window will display three empty slots. One is the item, the second is the sacrificial item, and the third is the needed materials, or in this case enchanting stones (weapons, armor, or accessory again). When all items are obtained, you can click the "auto" button on the pop-up window and it'll throw in the enchantable items and fix the materials needed to enchant it (in this case, we'll use spirit armor so we need armor enchant stones) in the window. Also, if you feel like doing it by hand, you can select the items, although auto is there so we can be a little lazy

By clicking "Enchant" it will bring a progress meter up showing you the item enchanting, and when it finishes it brings up a message saying it has been enchanted into a (+X) where x is the number of the "plussed" item. Two normal pieces will enchant into a +1. Two +1's will enchant into a +2 - so on and so forth all the way to the maximum of +10. There is a nifty feature built in, that will sometimes produce a greater result then what you expect. By this, I mean you can potentially enchant two +0's into a +2 and beyond instantly. I myself have did this one time and got a +4 Dark Knight's axe from two normal Dark Knight's Axes and got a server message. So there's always something to cross your fingers about.

However, the stones needed to enchant it will always remain one ahead of what the item you're plussing is. Enchanting two normals requires 1 stone, enchanting two +1's will require 2 stones, enchanting two +3's will require 4 stones, and so on and so forth. Enchanting never fails from what I gather, and I've never see it fail personally, so I doubt it can. This is the most common method in Atlantica to obtain better items. When you "enchant" something, it melds some of the items stats together to produce a higher quality item. Also remember, use corresponding stones, weapons for weapons, armor for armor, accessory for rings.

Think of enchanting like fusing items - they grow in potency, but they don't compound exponentially (meaning two +1's into a +2 won't do double the damage) but it will amp up the damage noticeably, as well as stat bonuses, evasion ratings, and defense (such as on armor). I recommend enchanting over buying whole new sets, as constantly gearing into +0's (normal items) doesn't always make it worth spending the money - just keep compounding on the armor. Heck, some of my frontline tanks at 62 are using +8 rakshasa stuff (level 25).

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[Source:Admin] [Author:Admin] [Date:11-12-07] [Hot:]
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