In Atlantica Online,Enhancing is different from Enchanting insofar as you do not need an equivalent sacrificial item to enchant it, but with enhancing comes a 50% risk of failing and breaking the item.
1. There is a more significant jump between Spirit and Sea items than for many of the other levels; the rate of increase (slope) for Spirit is also fairly weak. It is probably more effective to hold off heavy enchanting until you are past Spirit.
2. On average in the mid-range at least, a level X item from normal boxes at +Y tends to be *very roughly* equivalent to a Level X+10 item from normal boxes at +Y-1.I recommend looking up exact stats, but as a rough guide it is useful to plan your purchases and enchanting. If you keep good notes, you will realize that the increases do follow a series of formula, and you can predict quite accurately the stats for items you haven't seen yet.
3. Once you get past the Beginner Enchant stones (and boxes), the cost for the stones becomes important. Currently, a (Beg) box seems to be running around 800, while an (Int) box seems to be running around 8,000; this is a pretty harsh factor of 10 increase. Consider that a +10 item not only requires 1,024 base +0 items, but 2,036 stones. I expect the cost of the higher boxes / stones may go down some as the game matures, but how much is an open question. In combination with the above, this leads to it generally being more effective to keep enchanting the items just before the break. A +4 Ogre Bow is more effective in every way than a +2 Assassin's Bow, but usually cheaper to buy or make, and you can start using it ten levels sooner.
4. Partly to counter the above, higher bonus items have additional limitations. At some point ,they start having a Durability stat, which gradually goes down with use to represent wear and tear. Note that using enchanting to combine items not only usually increases the max Durability, but resets it to the max. Items you buy at the market may not have full Durability left, buyer beware. The various Repair stones can be used to restore I believe, but I've not experimented with that; at lower levels it's usually more effective to just enchant it to the next level.
5. At even higher levels (+7 or so), items you enchant will be "sealed", with the numbers in red when you mouse over them. In this state, they can be sold, traded, etc. but not used. Equipping the item will give a prompt about breaking the seal; once you do so, you can use it, but no longer sell, trade, etc. I believe that enchanting again to the next level will re-seal, but I'm not sure about all cases.
6. At the max enchantment of +10, you no longer have to worry about Durability.
7. In addition to all of the above, there are currently PvP limitations on max bonus. I believe this is currently +4. If you are really serious about PvP, you will probably end up spending significantly more Atlantica gold to keep upgrading your team's equipment to +4 of whatever your current level's equipment is. Still, do the numbers; try and upgrade the items that give you the most effectiveness for your gold first.
Thanks for reading,if I missed anything, please post here. Thanks!
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