Hi guys! Well, here is a Staff Units guide for Atlantica Online, if you have trouble in this portion, just go through this guide and if any question, plz feel free to post here. We will be happy to help you some. Here we go!
Monk
Can be hired at level 18
Str: 190
Dex: 140
Def: 150
Int: 260
Vit: 160
M.Def:500
Skills
1. Protect OR Shield of Protection
2. Protect gives your main unit a defensive boost, and heals them, at the start of every turn.
3. Shield of Protection heals your main unit every time it is hit (though if hit with a combo, only healed on first attack) They are both passive skills, so only one skill can be learned. To obtain Shield of Protection you must use a skill reset book to get rid of Protect
4. Holy Guard Casts on an entire row, negates all status effects currently on selected units, and prevents all skills from being cast on them (With the exception of Guard Dispell). Units under Holy Guard can still be stunned, and can not be healed
5. Awakening Lowers the Combo counter by 1 (2 at higher levels--Atlantica powerleveling) and heals units for a small amount. Affects up to 5 units.
Notes
Absolutely essential for PvP, and many will say for PvE. The ability to remove any negative effect on your units is a must, especially stun. They also are a key to keeping your main unit alive. Should not have a formation without one ^^.
Shaman
Can be hired at level 10
Str: 150
Dex: 130
Def: 180
Int: 230
Vit: 150
M.Def: 450
Skills
1. Blessing of Life A healing skill, affects one unit until the shaman is upgraded, than affects an entire row.
2. Hex of Darkness A d.o.t. skill, highly effective on units with low mDef. Combos with Swordsman's Dark Seed
3. Brutal Will Makes an entire row uncontrollable, and deals very slight d.o.t. to them every turn (Own units). In exchange, their attack and combo rate are sharply raised
4. Noble Sacrifice The Shaman Sacrifices their life to heal the rest of your units, the healing effect lasts an extra turn after the Shaman has fainted.
Notes
Its safe to say every formation needs a healer. Whether you have two (1 for healing, 1 for d.o.t./Noble Sac) or just a medic for bad times. Get one at level 10, praise her until you can get an Oracle.











