Taxation
Monthly Income = Current population *16
That's it. Income is SOLELY based on population. Neither commerce nor industry contribute to income.
Satisfaction
Satisfaction is the average of the 5 contributing factors (commerce, industry, culture, health, and security) in Atlantica Online. The contributing factors are capped at 100 in Atlantica.
The contributing factors for satisfaction are calculated by(current point value)/(population/1,000)
EX: London has 209,135 population and 820/845 commerce
820/(209135/10000) = 39.2
Food
The two important factors with Food are Farms and Storage.
Every March and September, the Storage is filled to the limit of your farms.
Every month except March and September, food equal to (population/1,000) is removed from Storage
If there is not enough food at the start of a month, the city will not pay its taxes.
There is no point having more farms than storage. You get no benefit.
If you demolish your warehouse, the current food is NOT destroyed, but no new food is added to the stockpil
Population
Population leaves town = 100 - satisfaction rate, but never less than 10.
Higher satisfaction rate means less people leave town and you have a better chance at increasing population.
Speculation - an immigrant is generated from your town every time an immigrant is generated/recruited to come to your town. (needs verification)
Speculation - the higher your satisfaction, the more likely an immigrant will be created with your town as the destination. (needs verification)
Speculation - immigrants appear to be generated in waves game-daily (every 48 minutes)
Well, I sincerely hope this guide would help you some. If you have any question else, just post here. Dont forget to buy the cheapest Atlantica gold and Atlantica powerleveling from our website, we will offer you the best service. Just have a try!











